Or possibly to start somewhere other than Karl Blaine's pad. I can have the black market drop me an assault rifle of some kind, a cluster grenade launcher, or a quad rocket launcher, and I cause enough chaos (which also earns you money) to cover the cost of the thing ($40-50k). I don't think I'm ready for mods, since all the mods do is add cheats. It just gets laughably stupid if you get sniped with a rocket or they call helicopters on you. But you can get away faster than they can get to you, so it's not that bad. But I didn't set it on the highest difficulty, I just left it in the middle (regular? I forget). Nice to see I'm not the only one who thinks it's pretty rough. I figured why not, might as well go all in). Holy thread necro, but JC2 was $5.92 on Steam the other day with all the goodies ($3.74 for just the game. It's like saying "I really need to finish World of Warcraft someday soon and get it out of my backlog." Some games just can't be classified that way. In that sense, I can't conceive of anyone including this game in their backlog. You will never ask yourself "Where was I on that game?" It's not like other games I'm "working on" right now like Res Evil 5, SC Conviction, Brutal Legend and Darksiders (giving this game one more chance), where if you don't play it for a week or two and then come back to it you forget the controls, combos, gear/loadout and any semblance of where you were in the plot. I plan on having it in my game rotation for a long time to come, but I don't feel the need to play it every time I get the chance, it's just.around. My point is that Just Cause 2 is a "low maintenance" game. Not speaking from experience, but I'm not sure if that's how it works.the wife part, that is. Think of it as something that will always be there when you want to have some fun but don't want to constantly pay attention to it, like a wife. I think it was a serious mistake not including an 'armor' bar in addition to the health bar. I'm sure that in between games I'll come back to it and complete a location here and there and eventually complete the game. I really wish I had started on Casual.with the amount of time I've already put in, the prospect of starting over doesn't appeal to me in the slightest. I can see how it would be better on the PC with the modability that would enhance these things. There are often times where I can't even hijack a helicopter because attaching to it has me 'stop moving' and any troops on the ground annihilate me before I can get in. Early on it was fine for the most part, but as you progress and it goes up faster, it's just ridiculous. I'm all for challenge, but I don't feel like that's what the HEAT system offers, at least not late in the game. You enter a base, and just as you start to have fun (you blow something up, collect some items), in come the waves of enemies, fun over, have to run, and now wait to have fun again. There is a lot of fun to be had, but the HEAT system just totally eliminates it. It's honestly the reason why I haven't picked up the game in awhile and why I, for the most part, regret buying it. When I'm clearing out a location, I don't want to have to stop and run away somewhere else and come back. They don't offer anything other than frustration (aside from the odd achievement for killing them in interesting ways). I guess I have more fun just tracking stuff down and blowing stuff up, and all the soldiers do is prevent that fun. The crazy amount of choppers showing up and the mass waves of enemies when trying to complete a base. These are exactly the things that bother me. Sometimes it was best to get around 30-40% and then leave the area, allowing HEAT to COOL. Going from 0 to 100% on a location is bound to generate a ton of HEAT. What HEAT did teach me though is to not work on any single area for too long. What I did hate though were the helicopters - when they'd send like 3 at you every minute. Once you master the reverse-spiderman-tree-grapple-jump it's pretty easy to get out of any situation.
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